This is due to the overview, because the developers clearly put gameplay aspects in front of a bombast graphic overloaded with effects. Age of Empires 4 is more colorful than expected, and also more sober. Relic will present all of this in an optical compromise between realism and functionality. In addition to a campaign mode - including Normandy, William the Conquerer and the Battle of Hastings greetings - there are skirmishes and multiplayer matches on the program. There are also siege weapons in case the Schön-Bauer huddle in their walls too much. The developers do not want to overturn the basic countermeasure with the rock-paper-scissors trick: And so you cheerfully mix melee and long-range combat units, arm yourself with mounted soldiers and counter everything that your opponent throws at you. That each parliamentary group has its individual strengths and weaknesses should remain that way. So that means: there will be eight peoples at the start. This means that half of the races are known who should be included in the game for the release of Age of Empires 4. Microsoft had already betrayed only four peoples: the Delhi Sultanate - war elephants ! the British, the Mongols and the Chinese. It is not known who can be sent via the card in this way. The fact that Age of Empires 4 could iron out this weak point, of all things, makes you want to play the real-time strategy game - and it gives hope for the perfect real-time strategy game. Professionals can prove their skills for this, but on the other hand there is also potential for frustration. You follow the optimal construction and recruiting process of a given plan and in the end you win who was able to click faster and more error-free. That is also quite desirable, because if the process in Age of Empires 2 was one, then it was comparatively static. Instead of always pre-timed strategies, Age of Empires 4 should offer more tactical variety. Over four epochs you will develop your people from the dark Middle Ages through the feudal and castle period to the imperial age, in which cannons and gunpowder drastically change the conduct of war. By the way, especially cool for bunker builders: There is also fighting on the castle walls. The course of the game will benefit from this, after all, there is also an opportunity to refine your strategic actions, to mix up your army more - or simply to run with a superior force of soldiers to win or lose everything. Nevertheless, the makers lend a hand with the gameplay and balancing: Instead of recruiting hordes of workers, Age of Empires 4 should be able to get by with fewer craftsmen and instead be able to use the population limit militarily. It is even possible to bunker comfortably behind waves of palisades or thick castle walls - only to do some beautiful building in its protected biotope. You place the first huts, collect raw materials and let your village grow, which then serves as a command base for further expansion on the map and is the headquarters of warfare. Above all, the basic structure is recognizable, as indicated by the gameplay scenes shown. There are still improvements, but the basic structure is based on Age of Empires 2.
#XBOX ONE STRATEGY GAMES LIKE AGE OF EMPIRES SERIES#
At the moment it looks like we're actually going back to the strengths of the video game series and simply foregoing innovations. The main thing is that the good old real-time strategic banter remains largely untouched. As long as the developers and Microsoft only follow their mania for modernization in marketing, that's fine with you. Microsoft had not revealed much about Age of Empires 4 for a long time and suddenly an all-round informational hit with gameplay videos and even a website specially launched for the game, the virtual village. That was Age of Empires back then - or: that was Age of Empires too, because whoever wanted could of course proceed strategically and quickly. Hundreds of war elephants - they're back! - If you then throw at the opponent, you simply run over him instead of tacting him down. Yes, everything is a bit nicer and more detailed than it was back then, but still this wonderfully old-fashioned gameplay with a focus on basic building and mass recruitment. And Microsoft and Relic seem to want to deliver just that. Gameplay like from the late nineties, that's exactly what you want when you think of real-time strategy games as a genre fan. Age of Empires 4 is exactly that, a new game, but actually an old one. Microsoft and developer Relic have understood: Back to the roots. Recently, the genre has been neglected, and if there was real-time strategy, it was often so innovative that it was fun to play. With the release of Age of Empires 4 at the latest, a new era of real-time strategy games will be heralded.